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Intro

We’re a small international team of artists, designers, and storytellers who grew up rewinding VHS tapes, blowing into game cartridges, and wondering why the future never looked quite as cool as it did in the ‘90s. So, we decided to build our own version of it - one polygon, vertex, and pixel at a time.

Where ideas become worlds.

Oniris was born out of a simple “what if?"... the kind you ask over coffee on a slow Saturday, when your brain won’t stop sketching worlds you wish existed. What if we could make games and visual experiences that feel alive again? What if creativity wasn’t strangled by deadlines, committees, or that one executive who’s never actually played a game?

We’re not a big studio (and we don’t pretend to be). Here, everyone wears a few hats, sometimes all at once. We do concept art, 3D modeling, VFX, animation, music, direction, whatever the story needs to breathe. It’s messy, hands-on, and personal, just the way we like it.

At Oniris, we believe great worlds are born from small obsessions - the flicker of a neon sign, the hum of a distant city, the echo of a melody you can’t get out of your head. That’s where we live: somewhere between imagination and the real thing.

So if you’re into the kind of creative madness that turns “what if” into something you can actually play, watch, or feel, we should probably talk.

Let’s make something together
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